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Unreal Engine C++ API Reference > Plugins > RigLogicModule > IBehaviorReader
- IBehaviorReader::GetAnimatedMapFromValues()
- FDNAReader::GetAnimatedMapFromValues()
- FSkelMeshDNAReader::GetAnimatedMapFromValues()
- TestBehaviorReader::GetAnimatedMapFromValues()
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAReader.h |
Include | #include "DNAReader.h" |
TArrayView< const float > GetAnimatedMapFromValues&40;&41; const