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Unreal Engine C++ API Reference > Plugins > RigLogicModule > FRigUnit_RigLogic_Data
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigUnit_RigLogic.h |
Include | #include "RigUnit_RigLogic.h" |
Source | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/RigUnit_RigLogic.cpp |
void InitializeRigLogic
&40;
const URigHierarchy &42; InHierarchy,
TSharedPtr< FSharedRigRuntimeContext > NewContext
&41;