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API > API/Plugins > API/Plugins/RigLogicModule
RigLogic is used to translate control input curves into bone transforms and values for blend shape and animated map multiplier curves
| Name | FRigUnit_RigLogic |
| Type | struct |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigUnit_RigLogic.h |
| Include Path | #include "RigUnit_RigLogic.h" |
Syntax
USTRUCT (
Meta=(DisplayName="RigLogic", Category="RigLogic", DocumentationPolicy="Strict", Keywords="Rig,RigLogic"))
struct FRigUnit_RigLogic : public FRigUnitMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_RigLogic
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_RigLogic() |
RigUnit_RigLogic.h |
Structs
| Name | Remarks |
|---|---|
| TestAccessor |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsInitialized | bool | Flag to determine if the node has been initialized | RigUnit_RigLogic.h |
|
| Data | FRigUnit_RigLogic_Data | Internal work data for the unit | RigUnit_RigLogic.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
RigUnit_RigLogic.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< FSharedRigRuntimeContext > GetSharedRigRuntimeContext
(
USkeletalMesh* SkelMesh |
RigUnit_RigLogic.h |