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Unreal Engine C++ API Reference > Plugins > RigLogicModule > FDNAReader
- IDefinitionReader::GetMeshBlendShapeChannelMapping()
- FDNAReader::GetMeshBlendShapeChannelMapping()
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAReaderAdapter.h |
Include | #include "DNAReaderAdapter.h" |
virtual FMeshBlendShapeChannelMapping GetMeshBlendShapeChannelMapping
&40;
uint16 Index
&41; const