Navigation
API > API/Plugins > API/Plugins/RigLogicModule
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_RigLogic
References
| Module | RigLogicModule |
| Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/AnimNode_RigLogic.h |
| Include | #include "AnimNode_RigLogic.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_RigLogic : public FAnimNode_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPoseLink | AnimSequence |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
||
| void | Evaluate_AnyThread
(
FPoseContext& Output |
||
| void | GatherDebugData
(
FNodeDebugData& DebugData |
||
| int32 | |||
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
||
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |