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API > API/Plugins > API/Plugins/RigLogicModule > API/Plugins/RigLogicModule/FAnimNode_RigLogic
- FAnimNode_Base::CacheBones_AnyThread()
- FAnimNode_RigLogic::CacheBones_AnyThread()
References
| Module | RigLogicModule |
| Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/AnimNode_RigLogic.h |
| Include | #include "AnimNode_RigLogic.h" |
| Source | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/AnimNode_RigLogic.cpp |
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext & Context
)
Remarks
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.