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Unreal Engine C++ API Reference > Plugins > RigLogicLib > terse > archives > binary > ExtendableBinaryOutputArchive > process
References
Module | RigLogicLib |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/terse/archives/binary/OutputArchive.h |
Include | #include "terse/archives/binary/OutputArchive.h" |
void process
&40;
Anchor< OffsetType > & source
&41;