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Unreal Engine C++ API Reference > Plugins > RigLogicLib > terse > archives > binary > ExtendableBinaryInputArchive > process
References
Module | RigLogicLib |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/terse/archives/binary/InputArchive.h |
Include | #include "terse/archives/binary/InputArchive.h" |
void process
&40;
ArchiveSize< SizeType, OffsetType > & dest
&41;