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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
mat4< T > tdm::projective::rotate
(
const rad3< T >& rotation, |
tdm/Transforms.h | ||
mat4< T > tdm::projective::rotate
(
const vec3< T >& axis, |
tdm/Transforms.h | ||
mat4< T > tdm::projective::rotate
(
const mat4< T >& m, |
tdm/Transforms.h | ||
mat4< T > tdm::projective::rotate
(
const mat4< T >& m, |
tdm/Transforms.h | ||
mat4< T > tdm::projective::rotate
(
rad< T > x, |
tdm/Transforms.h | ||
mat4< T > tdm::projective::rotate
(
const mat4< T >& m, |
tdm/Transforms.h |
tdm::projective::rotate(const rad3< T > &, handedness)
| Name | tdm::projective::rotate |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Transforms.h |
| Include Path | #include "tdm/Transforms.h" |
namespace tdm
{
namespace projective
{
template<typename T>
mat4< T > tdm::projective::rotate
(
const rad3< T > & rotation,
handedness h
)
}
}
tdm::projective::rotate(const vec3< T > &, rad< T >, handedness)
| Name | tdm::projective::rotate |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Transforms.h |
| Include Path | #include "tdm/Transforms.h" |
namespace tdm
{
namespace projective
{
template<typename T>
mat4< T > tdm::projective::rotate
(
const vec3< T > & axis,
rad< T > angle,
handedness h
)
}
}
tdm::projective::rotate(const mat4< T > &, const rad3< T > &, handedness)
| Name | tdm::projective::rotate |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Transforms.h |
| Include Path | #include "tdm/Transforms.h" |
namespace tdm
{
namespace projective
{
template<typename T>
mat4< T > tdm::projective::rotate
(
const mat4< T > & m,
const rad3< T > & rotation,
handedness h
)
}
}
tdm::projective::rotate(const mat4< T > &, const vec3< T > &, rad< T >, handedness)
| Name | tdm::projective::rotate |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Transforms.h |
| Include Path | #include "tdm/Transforms.h" |
namespace tdm
{
namespace projective
{
template<typename T>
mat4< T > tdm::projective::rotate
(
const mat4< T > & m,
const vec3< T > & axis,
rad< T > angle,
handedness h
)
}
}
tdm::projective::rotate(rad< T >, rad< T >, rad< T >, handedness)
| Name | tdm::projective::rotate |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Transforms.h |
| Include Path | #include "tdm/Transforms.h" |
namespace tdm
{
namespace projective
{
template<typename T>
mat4< T > tdm::projective::rotate
(
rad< T > x,
rad< T > y,
rad< T > z,
handedness h
)
}
}
tdm::projective::rotate(const mat4< T > &, rad< T >, rad< T >, rad< T >, handedness)
| Name | tdm::projective::rotate |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Transforms.h |
| Include Path | #include "tdm/Transforms.h" |
namespace tdm
{
namespace projective
{
template<typename T>
mat4< T > tdm::projective::rotate
(
const mat4< T > & m,
rad< T > x,
rad< T > y,
rad< T > z,
handedness h
)
}
}