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API > API/Plugins > API/Plugins/RigLogicLib
Overloads
Name
Remarks
Include Path
Unreal Specifiers
tdm/Ang.h
tdm/Ang.h
tdm/Mat.h
tdm/Mat.h
tdm/Mat.h
tdm/Mat.h
tdm/Mat.h
tdm/Quat.h
tdm/Quat.h
tdm/Quat.h
tdm/Vec.h
std::enable_if< std::is_arithmetic< U >::value, vec < L, T > >::type tdm::operator*
(
const vec < L, T >& lhs,
U rhs
)
tdm/Vec.h
std::enable_if< std::is_arithmetic< T >::value, vec < L, T > >::type tdm::operator*
(
T lhs,
const vec < L, U >& rhs
)
tdm/Vec.h
tdm::operator*(const ang< T, TUnit > &, T)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Ang.h
Include Path
#include "tdm/Ang.h"
namespace tdm
{
template<typename T, typename TUnit>
ang < T, TUnit > tdm::operator*
(
const ang < T, TUnit > & lhs,
T rhs
)
}
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tdm::operator*(T, const ang< T, TUnit > &)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Ang.h
Include Path
#include "tdm/Ang.h"
namespace tdm
{
template<typename T, typename TUnit>
ang < T, TUnit > tdm::operator*
(
T lhs,
const ang < T, TUnit > & rhs
)
}
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tdm::operator*(const mat< R, C, T > &, T)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Mat.h
Include Path
#include "tdm/Mat.h"
namespace tdm
{
template<dim_t R, dim_t C, typename T>
mat < R, C , T > tdm::operator*
(
const mat < R, C , T > & lhs,
T rhs
)
}
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tdm::operator*(T, const mat< R, C, T > &)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Mat.h
Include Path
#include "tdm/Mat.h"
namespace tdm
{
template<dim_t R, dim_t C, typename T>
mat < R, C , T > tdm::operator*
(
T lhs,
const mat < R, C , T > & rhs
)
}
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tdm::operator*(const typename mat< R, C, T >::column_type &, const mat< R, C, T > &)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Mat.h
Include Path
#include "tdm/Mat.h"
namespace tdm
{
template<dim_t R, dim_t C, typename T>
mat < R, C , T >::row_type tdm::operator*
(
const typename mat < R, C , T >::column_type & lhs,
const mat < R, C , T > & rhs
)
}
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tdm::operator*(const mat< R, C, T > &, const typename mat< R, C, T >::row_type &)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Mat.h
Include Path
#include "tdm/Mat.h"
namespace tdm
{
template<dim_t R, dim_t C, typename T>
mat < R, C , T >::column_type tdm::operator*
(
const mat < R, C , T > & lhs,
const typename mat < R, C , T >::row_type & rhs
)
}
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tdm::operator*(const mat< R, S, T > &, const mat< S, C, T > &)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Mat.h
Include Path
#include "tdm/Mat.h"
namespace tdm
{
template<dim_t R, dim_t S, dim_t C, typename T>
mat < R, C , T > tdm::operator*
(
const mat < R, S, T > & lhs,
const mat < S, C , T > & rhs
)
}
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tdm::operator*(const quat< T > &, const quat< T > &)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Quat.h
Include Path
#include "tdm/Quat.h"
namespace tdm
{
template<typename T>
quat < T > tdm::operator*
(
const quat < T > & lhs,
const quat < T > & rhs
)
}
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tdm::operator*(const quat< T > &, T)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Quat.h
Include Path
#include "tdm/Quat.h"
namespace tdm
{
template<typename T>
quat < T > tdm::operator*
(
const quat < T > & lhs,
T rhs
)
}
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tdm::operator*(T, const quat< T > &)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Quat.h
Include Path
#include "tdm/Quat.h"
namespace tdm
{
template<typename T>
quat < T > tdm::operator*
(
T lhs,
const quat < T > & rhs
)
}
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tdm::operator*(const vec< L, T > &, const vec< L, U > &)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Vec.h
Include Path
#include "tdm/Vec.h"
namespace tdm
{
template<dim_t L, typename T, typename U>
vec < L, T > tdm::operator*
(
const vec < L, T > & lhs,
const vec < L, U > & rhs
)
}
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tdm::operator*(const vec< L, T > &, U)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Vec.h
Include Path
#include "tdm/Vec.h"
namespace tdm
{
template<dim_t L, typename T, typename U>
std::enable_if< std::is_arithmetic< U >::value, vec < L, T > >::type tdm::operator*
(
const vec < L, T > & lhs,
U rhs
)
}
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tdm::operator*(T, const vec< L, U > &)
Name
tdm::operator*
Type
function
Header File
/Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Vec.h
Include Path
#include "tdm/Vec.h"
namespace tdm
{
template<dim_t L, typename T, typename U>
std::enable_if< std::is_arithmetic< T >::value, vec < L, T > >::type tdm::operator*
(
T lhs,
const vec < L, U > & rhs
)
}
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