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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
std::enable_if< std::is_floating_point< T >::value, vec< L, T > >::type tdm::normalize
(
vec< L, T > v |
tdm/Computations.h | ||
std::enable_if< std::is_floating_point< T >::value, quat< T > >::type tdm::normalize
(
quat< T > q |
tdm/Computations.h |
tdm::normalize(vec< L, T >)
| Name | tdm::normalize |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Computations.h |
| Include Path | #include "tdm/Computations.h" |
namespace tdm
{
template<dim_t L, typename T>
std::enable_if< std::is_floating_point< T >::value, vec < L, T > >::type tdm::normalize
(
vec < L, T > v
)
}
tdm::normalize(quat< T >)
| Name | tdm::normalize |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Computations.h |
| Include Path | #include "tdm/Computations.h" |
namespace tdm
{
template<typename T>
std::enable_if< std::is_floating_point< T >::value, quat < T > >::type tdm::normalize
(
quat < T > q
)
}