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Mapping that associates a blend shape channel to it's mesh.
| Name | MeshBlendShapeChannelMapping |
| Type | struct |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/DefinitionReader.h |
| Include Path | #include "dna/layers/DefinitionReader.h" |
Syntax
struct MeshBlendShapeChannelMapping
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| blendShapeChannelIndex | std::uint16_t | dna/layers/DefinitionReader.h | ||
| meshIndex | std::uint16_t | dna/layers/DefinitionReader.h |