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It's purpose is to allow passing arbitrary allocators through API boundaries, without requiring changes in the signatures and types involved.
| Name | MemoryResource |
| Type | class |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/pma/MemoryResource.h |
| Include Path | #include "pma/MemoryResource.h" |
Syntax
class MemoryResource
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~MemoryResource() |
pma/MemoryResource.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void * allocate
(
std::size_t size, |
pma/MemoryResource.h | ||
void deallocate
(
void* ptr, |
pma/MemoryResource.h |