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API > API/Plugins > API/Plugins/RigLogicLib > API/Plugins/RigLogicLib/GeometryWriter
Description
The layout indices point into the array that is set through setVertexLayouts
Both the mesh storage itself and it's face storage will be implicitly resized (if needed) to provide storage for the number of meshes and/or faces that are inferred from the specified indexes.
| Name | setFaceVertexLayoutIndices |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/GeometryWriter.h |
| Include Path | #include "dna/layers/GeometryWriter.h" |
void setFaceVertexLayoutIndices
(
std::uint16_t meshIndex,
std::uint32_t faceIndex,
const std::uint32_t * layoutIndices,
std::uint32_t count
)
Parameters
| Name | Remarks |
|---|---|
| meshIndex | A mesh's position in the zero-indexed array of meshes. |
| faceIndex | A face's position in the zero-indexed array of faces that belong to the above referenced mesh. |
| layoutIndices | The source address from which the layout indices are to be copied. |
| count | The number of vertices to copy. |