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Warnings * The vertex position indices must be stored in the same order as the deltas they are associated with.
Description
Both the mesh storage itself and it's blend shape target storage will be implicitly resized (if needed) to provide storage for the number of meshes and/or blend shape targets that are inferred from the specified indexes.
The vertex position indices must be stored in the same order as the deltas they are associated with.
| Name | setBlendShapeTargetVertexIndices |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/layers/GeometryWriter.h |
| Include Path | #include "dna/layers/GeometryWriter.h" |
void setBlendShapeTargetVertexIndices
(
std::uint16_t meshIndex,
std::uint16_t blendShapeTargetIndex,
const std::uint32_t * vertexIndices,
std::uint32_t count
)
Parameters
| Name | Remarks |
|---|---|
| meshIndex | A mesh's position in the zero-indexed array of meshes. |
| blendShapeTargetIndex | A position in the zero-indexed array of blend shape targets within the specified mesh. |
| vertexIndices | The source address from which the vertex position indices are to be copied. |
| count | The number of vertex position indices to copy. |