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API > API/Plugins > API/Plugins/RigLogicEditor > API/Plugins/RigLogicEditor/UDNAAssetImportUI
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;Mesh, Meta&61;&40;ImportType&61;"DNAAsset"&41;&41;
TObjectPtr< class USkeletalMesh > SkeletalMesh
Remarks
Skeletal mesh to use for imported DNA asset. When importing DNA, leaving this as "None" will generate new skeletal mesh.