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API > API/Plugins > API/Plugins/RigLogicEditor
Inheritance Hierarchy
- UFactory
- FReimportHandler
- UDNAAssetImportFactory
References
| Module | RigLogicEditor |
| Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAAssetImportFactory.h |
| Include | #include "DNAAssetImportFactory.h" |
Syntax
UCLASS (Transient)
class UDNAAssetImportFactory :
public UFactory,
public FReimportHandler
Remarks
Factory responsible for importing DNA file and attaching DNA data into SkeletalMesh Also extends ReimportHandler for importing DNA file with the same name as SkeletalMesh
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UDNAAssetImportUI > | ImportUI | ||
| TObjectPtr< class UDNAAssetImportUI > | OriginalImportUI | Prevent garbage collection of original when overriding ImportUI property |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDNAAssetImportFactory
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | CanReimport
(
UObject* Obj, |
||
| void | CleanUp () |
||
| bool | FactoryCanImport
(
const FString& Filename |
||
| UObject * | FactoryCreateFile
(
UClass* InClass, |
UFactory interface | |
| int32 | GetPriority () |
||
| void | |||
| void | UObject properties | ||
| EReimportResult::Type | |||
| EReimportResult::Type | |||
| void | SetReimportPaths
(
UObject* Obj, |
||
| void | SetReimportPaths
(
UObject* Obj, |