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Unreal Engine C++ API Reference > Plugins > RigLogicEditor > SDNAAssetImportWindow
- SWidget::SupportsKeyboardFocus()
- SDNAAssetImportWindow::SupportsKeyboardFocus()
References
Module | RigLogicEditor |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAAssetImportWindow.h |
Include | #include "DNAAssetImportWindow.h" |
virtual bool SupportsKeyboardFocus&40;&41; const
Remarks
Checks to see if this widget supports keyboard focus. Override this in derived classes. True if this widget can take keyboard focus