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Unreal Engine C++ API Reference > Plugins > RigLogicEditor
Inheritance Hierarchy
- IModuleInterface
- FRigLogicEditor
References
Module | RigLogicEditor |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/RigLogicEditor.h |
Include | #include "RigLogicEditor.h" |
Syntax
class FRigLogicEditor : public IModuleInterface
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |