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API > API/Plugins > API/Plugins/RigLogicEditor
| Name | FRigLogicEditor |
| Type | class |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/RigLogicEditor.h |
| Include Path | #include "RigLogicEditor.h" |
Syntax
class FRigLogicEditor : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetTypeActions | TArray< TSharedRef< class IAssetTypeActions > > | RigLogicEditor.h |
Functions
Public
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
RigLogicEditor.h | ||
virtual void StartupModule() |
RigLogicEditor.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CreateDnaActionsSubMenu
(
FMenuBuilder& MenuBuilder, |
RigLogicEditor.h | ||
static void ExecuteDNAImport
(
UObject* Mesh |
RigLogicEditor.h | ||
static void ExecuteDNAReimport
(
UObject* Mesh |
RigLogicEditor.h | ||
static void GetAssetRegistryTagsForDNA
(
FAssetRegistryTagsContext Context |
RigLogicEditor.h | ||
static void GetDNAMenu
(
FMenuBuilder& MenuBuilder, |
RigLogicEditor.h | ||
static TSharedRef< FExtender > OnExtendSkelMeshWithDNASelectionMenu
(
const TArray< FAssetData >& SelectedAssets |
RigLogicEditor.h |