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API > API/Plugins > API/Plugins/RigLogicEditor
| Name | FDNAImporter |
| Type | class |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAImporter.h |
| Include Path | #include "DNAImporter.h" |
Syntax
class FDNAImporter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDNAImporter() |
DNAImporter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDNAImporter() |
DNAImporter.h |
Enums
Protected
| Name | Remarks |
|---|---|
| IMPORTPHASE |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| StaticInstance | TSharedPtr< FDNAImporter > | DNAImporter.h | |
| StaticPreviewInstance | TSharedPtr< FDNAImporter > | DNAImporter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ImportOptions | FDNAAssetImportOptions * | DNAImporter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetDNAFileName() |
DNAImporter.h | ||
FDNAAssetImportOptions * GetImportOptions() |
Get the object of import options | DNAImporter.h | |
void PartialCleanUp() |
DNAImporter.h | ||
FString PromptForDNAImportFile() |
DNAImporter.h | ||
void SetDNAFileName
(
FString DNAName |
DNAImporter.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CleanUp() |
Clean up to reset the import. | DNAImporter.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DeleteInstance() |
DNAImporter.h | ||
static FDNAImporter * GetInstance() |
Returns the importer singleton. It will be created on the first request. | DNAImporter.h |