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API > API/Plugins > API/Plugins/RigLogicDeveloper
| Name | UAnimGraphNode_RigLogic |
| Type | class |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicDeveloper/Public/AnimGraphNode_RigLogic.h |
| Include Path | #include "AnimGraphNode_RigLogic.h" |
Syntax
UCLASS (Meta=(Keywords="Rig Logic Animation Node"))
class UAnimGraphNode_RigLogic : public UAnimGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_RigLogic
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_RigLogic
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_RigLogic.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_RigLogic | AnimGraphNode_RigLogic.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_RigLogic.h | ||
FText GetTooltipText() |
AnimGraphNode_RigLogic.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
AnimGraphNode_RigLogic.h |