Navigation
API > API/Plugins > API/Plugins/RigLogicDeveloper
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_RigLogic
References
| Module | RigLogicDeveloper |
| Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicDeveloper/Public/AnimGraphNode_RigLogic.h |
| Include | #include "AnimGraphNode_RigLogic.h" |
Syntax
UCLASS (Meta=(Keywords="Rig Logic Animation Node"))
class UAnimGraphNode_RigLogic : public UAnimGraphNode_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_RigLogic | Node |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_RigLogic
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| FText |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |