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Unreal Engine C++ API Reference > Plugins > ResonanceAudio
References
Module | ResonanceAudio |
Header | /Engine/Plugins/Runtime/ResonanceAudio/Source/ResonanceAudio/Public/ResonanceAudioAmbisonicsSettings.h |
Include | #include "ResonanceAudioAmbisonicsSettings.h" |
Syntax
enum EResonanceRenderMode
&123;
StereoPanning,
BinauralLowQuality,
BinauralMediumQuality,
BinauralHighQuality,
RoomEffectsOnly,
&125;
Values
Name | Description |
---|---|
StereoPanning | Stereo panning, i.e., this disables HRTF-based rendering. |
BinauralLowQuality | HRTF-based rendering using First Order Ambisonics, over a virtual array of 8 loudspeakers arranged in a cube configuration around the listener's head. |
BinauralMediumQuality | HRTF-based rendering using Second Order Ambisonics, over a virtual array of 12 loudspeakers arranged in a dodecahedral configuration (using faces of the dodecahedron). |
BinauralHighQuality | HRTF-based rendering using Third Order Ambisonics, over a virtual array of 26 loudspeakers arranged in a Lebedev grid: https://goo.gl/DX1wh3. |
RoomEffectsOnly | Room effects only rendering. |
Remarks
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