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API > API/Plugins > API/Plugins/ReplicationGraph > API/Plugins/ReplicationGraph/UReplicationGraphNode_DynamicSpa- > API/Plugins/ReplicationGraph/UReplicationGraphNode_DynamicSpa-/FSpatializationZ-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpatializationZone
(
float InMinDotProduct, |
Init directly. | ReplicationGraph.h | |
FSpatializationZone
(
float InMinDotProduct, |
Init based on target frame rate. | ReplicationGraph.h |
FSpatializationZone(float, float, float, uint32, uint32, uint32, uint32)
Description
Init directly.
| Name | FSpatializationZone |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include Path | #include "ReplicationGraph.h" |
FSpatializationZone
(
float InMinDotProduct,
float InMinDistPct,
float InMaxDistPct,
uint32 InMinRepPeriod,
uint32 InMaxRepPeriod,
uint32 InMinRepPeriod_FastPath,
uint32 InMaxRepPeriod_FastPath
)
FSpatializationZone(float, float, float, float, float, float, float, float)
Description
Init based on target frame rate.
| Name | FSpatializationZone |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include Path | #include "ReplicationGraph.h" |
FSpatializationZone
(
float InMinDotProduct,
float InMinDistPct,
float InMaxDistPct,
float InMinRepHz,
float InMaxRepHz,
float InMinRepHz_FastPath,
float InMaxRepHz_FastPath,
float TickRate
)