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API > API/Plugins > API/Plugins/ReplicationGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UReplicationGraphNode
- UReplicationGraphNode_ActorList
- UReplicationGraphNode_ConnectionDormancyNode
References
| Module | ReplicationGraph |
| Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include | #include "ReplicationGraph.h" |
Syntax
UCLASS&40;&41;
class UReplicationGraphNode_ConnectionDormancyNode : public UReplicationGraphNode_ActorList
Remarks
Removes dormant (on connection) actors from its rep lists
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitConnectionNode
(
const FRepGraphConnectionKey& InConnectionOwner, |
||
| bool | IsNodeObsolete
(
uint32 CurrentFrame |
||
| void | NotifyActorDormancyFlush
(
FActorRepListType Actor |
||
| void | OnClientVisibleLevelNameAdd
(
FName LevelName, |
||
| void | SetNumFramesUntilObsolete
(
uint32 NumFrames |
This setting determines the number of frames from the last Gather call when we consider a node obsolete. |
Overridden from UReplicationGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | GatherActorListsForConnection
(
const FConnectionGatherActorListParameters& Params |
||
| bool | NotifyRemoveNetworkActor
(
const FNewReplicatedActorInfo& Actor, |
Called when a networked actor is being destroyed or no longer wants to replicate | |
| void | Called when world changes or when all subclasses should dump any persistent data/lists about replicated actors here. | ||
| void | TearDown () |
Mark the node and all its children PendingKill | |
| void | Verify the validity of any potentially stale actor pointers. Used for debugging. |
Constants
| Name | Description |
|---|---|
| NumFramesUntilObsolete |