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API > API/Plugins > API/Plugins/ReplicationGraph > API/Plugins/ReplicationGraph/UReplicationGraphNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * CreateChildNode () |
Allocates and initializes ChildNode of a specific type T. | ReplicationGraph.h | |
T * CreateChildNode
(
FName NodeBaseName |
Allocates and initializes ChildNode of a specific type T with a given base name. | ReplicationGraph.h |
CreateChildNode()
Description
Allocates and initializes ChildNode of a specific type T. This is what you will want to call in your FCreateChildNodeFuncs.
| Name | CreateChildNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include Path | #include "ReplicationGraph.h" |
template<class T>
T * CreateChildNode()
CreateChildNode(FName)
Description
Allocates and initializes ChildNode of a specific type T with a given base name. This is what you will want to call in your FCreateChildNodeFuncs.
| Name | CreateChildNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include Path | #include "ReplicationGraph.h" |
template<class T>
T * CreateChildNode
(
FName NodeBaseName
)