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API > API/Plugins > API/Plugins/ReplicationGraph > API/Plugins/ReplicationGraph/UReplicationGraph
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void HandleStarvedActorList
(
const FPrioritizedRepList& List, |
ReplicationGraph.h | ||
void HandleStarvedActorList
(
const UNetReplicationGraphConnection& RepGraphConnection, |
Sets the next timeout frame for the actors in the list along with their dependent actors | ReplicationGraph.h |
HandleStarvedActorList(const FPrioritizedRepList &, int32, FPerConnectionActorInfoMap &, uint32)
| Name | HandleStarvedActorList |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include Path | #include "ReplicationGraph.h" |
void HandleStarvedActorList
(
const FPrioritizedRepList & List,
int32 StartIdx,
FPerConnectionActorInfoMap & ConnectionActorInfoMap,
uint32 FrameNum
)
HandleStarvedActorList(const UNetReplicationGraphConnection &, const FPrioritizedRepList &, int32, FPerConnectionActorInfoMap &, uint32)
Description
Sets the next timeout frame for the actors in the list along with their dependent actors
| Name | HandleStarvedActorList |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include Path | #include "ReplicationGraph.h" |
| Source | /Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraph.cpp |
void HandleStarvedActorList
(
const UNetReplicationGraphConnection & RepGraphConnection,
const FPrioritizedRepList & List,
int32 StartIdx,
FPerConnectionActorInfoMap & ConnectionActorInfoMap,
uint32 FrameNum
)