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API > API/Plugins > API/Plugins/ReplicationGraph > API/Plugins/ReplicationGraph/UReplicationGraph
Collects basic stats on the replicated actors
| Name | FFrameReplicationStats |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include Path | #include "ReplicationGraph.h" |
Syntax
struct FFrameReplicationStats
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumConnections | int32 | Total connections replicated to during the tick including children (splitscreen) and replay connections. | ReplicationGraph.h | |
| NumReplicatedActors | int32 | Total number of actors replicated. | ReplicationGraph.h | |
| NumReplicatedCleanActors | int32 | Number of actors who did not send any data when ReplicateActor was called on them. | ReplicationGraph.h | |
| NumReplicatedFastPathActors | int32 | Number of actors replicated using the fast path. | ReplicationGraph.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
ReplicationGraph.h |