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API > API/Plugins > API/Plugins/ReplicationGraph > API/Plugins/ReplicationGraph/UReplicationGraph
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddConnectionGraphNode
(
UReplicationGraphNode* GraphNode, |
Associate a node to a specific connection. | ReplicationGraph.h | |
void AddConnectionGraphNode
(
UReplicationGraphNode* GraphNode, |
ReplicationGraph.h |
AddConnectionGraphNode(UReplicationGraphNode , UNetReplicationGraphConnection )
Description
Associate a node to a specific connection. When this connection replicates, this GraphNode will get a chance to add.
| Name | AddConnectionGraphNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include Path | #include "ReplicationGraph.h" |
| Source | /Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraph.cpp |
void AddConnectionGraphNode
(
UReplicationGraphNode * GraphNode,
UNetReplicationGraphConnection * ConnectionManager
)
AddConnectionGraphNode(UReplicationGraphNode , UNetConnection )
| Name | AddConnectionGraphNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include Path | #include "ReplicationGraph.h" |
void AddConnectionGraphNode
(
UReplicationGraphNode * GraphNode,
UNetConnection * NetConnection
)