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API > API/Plugins > API/Plugins/ReplicationGraph > API/Plugins/ReplicationGraph/UNetReplicationGraphConnection
DestructionInfo handling. This is how we send "delete this actor" to clients when the actor is deleted on the server (placed in map actors)
| Name | FCachedDestructInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include Path | #include "ReplicationGraph.h" |
Syntax
struct FCachedDestructInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedDestructInfo
(
FActorDestructionInfo* InDestructInfo |
ReplicationGraph.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedPosition | FVector | ReplicationGraph.h | ||
| DestructionInfo | FActorDestructionInfo * | ReplicationGraph.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
ReplicationGraph.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FCachedDestructInfo& rhs |
ReplicationGraph.h | ||
bool operator==
(
const FActorDestructionInfo* InDestructInfo |
ReplicationGraph.h |