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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsActorValidForReplication
(
const AActor* Actor |
Tests if an actor is valid for replication: not pending kill, etc. Says nothing about wanting to replicate or should replicate, etc. | ReplicationGraphTypes.h | |
bool IsActorValidForReplication
(
const FActorRepListType& In |
ReplicationGraphTypes.h |
IsActorValidForReplication(const AActor *)
Description
Tests if an actor is valid for replication: not pending kill, etc. Says nothing about wanting to replicate or should replicate, etc.
| Name | IsActorValidForReplication |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
| Include Path | #include "ReplicationGraphTypes.h" |
bool IsActorValidForReplication
(
const AActor * Actor
)
IsActorValidForReplication(const FActorRepListType &)
| Name | IsActorValidForReplication |
| Type | function |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
| Include Path | #include "ReplicationGraphTypes.h" |
bool IsActorValidForReplication
(
const FActorRepListType & In
)