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API > API/Plugins > API/Plugins/ReplicationGraph
References
| Module | ReplicationGraph |
| Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
| Include | #include "ReplicationGraphTypes.h" |
Syntax
struct FPrioritizedActorFullDebugDetails
Remarks
Prioritized Actor Lists
Stores "full debug details" about how an actor was prioritized. This is not used in the actual replication code, just saved off for logging/debugging.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FActorRepListType | Actor | ||
| float | DistanceFactor | ||
| FVector::FReal | DistanceSq | ||
| uint32 | ForceNetUpdateDelta | ||
| uint32 | FramesSinceLastRap | ||
| float | GameCodeScaling | ||
| float | StarvationFactor |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPrioritizedActorFullDebugDetails
(
FActorRepListType InActor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | BuildString () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FActorRepListType& InActor |