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-----------------------------------------------------------------------------------------------------------------------------------------Prioritized Actor Lists
Stores "full debug details" about how an actor was prioritized. This is not used in the actual replication code, just saved off for logging/debugging.
| Name | FPrioritizedActorFullDebugDetails |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
| Include Path | #include "ReplicationGraphTypes.h" |
Syntax
struct FPrioritizedActorFullDebugDetails
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPrioritizedActorFullDebugDetails
(
FActorRepListType InActor |
ReplicationGraphTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | FActorRepListType | ReplicationGraphTypes.h | ||
| DistanceFactor | float | ReplicationGraphTypes.h | ||
| DistanceSq | FVector::FReal | ReplicationGraphTypes.h | ||
| ForceNetUpdateDelta | uint32 | ReplicationGraphTypes.h | ||
| FramesSinceLastRap | uint32 | ReplicationGraphTypes.h | ||
| GameCodeScaling | float | ReplicationGraphTypes.h | ||
| StarvationFactor | float | ReplicationGraphTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString BuildString() |
ReplicationGraphTypes.h |