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Parameter structure for what we actually pass down during the Gather phase.
| Name | FConnectionGatherActorListParameters |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
| Include Path | #include "ReplicationGraphTypes.h" |
Syntax
struct FConnectionGatherActorListParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConnectionGatherActorListParameters
(
FNetViewerArray& InViewers, |
ReplicationGraphTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsSelectedForHeavyComputation | const bool | ReplicationGraphTypes.h | ||
| ClientVisibleLevelNamesRef | const TSet< FName > & | Cached off reference for fast Level Visibility lookup. | ReplicationGraphTypes.h | |
| ConnectionManager | UNetReplicationGraphConnection & | ReplicationGraphTypes.h | ||
| OutGatheredReplicationLists | FGatheredReplicationActorLists & | Out: The data nodes are going to add to | ReplicationGraphTypes.h | |
| ReplicationFrameNum | uint32 | ReplicationGraphTypes.h | ||
| Viewers | FNetViewerArray | ReplicationGraphTypes.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LastCheckedVisibleLevelName | FName | ReplicationGraphTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CheckClientVisibilityForLevel
(
const FName& StreamingLevelName |
ReplicationGraphTypes.h |