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API > API/Plugins > API/Plugins/ReplicationGraph
-----------------------------------------------------------------------------------------------------------------------------------------Per Class/Actor Global/PerConnectino Data Structs
Per-Class actor data about how the actor replicates
| Name | FClassReplicationInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
| Include Path | #include "ReplicationGraphTypes.h" |
Syntax
USTRUCT ()
struct FClassReplicationInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccumulatedNetPriorityBias | float | ReplicationGraphTypes.h | ||
| ActorChannelFrameTimeout | uint16 | ReplicationGraphTypes.h | ||
| DistancePriorityScale | float | ReplicationGraphTypes.h | ||
| FastPath_ReplicationPeriodFrame | uint16 | ReplicationGraphTypes.h | ||
| FastSharedReplicationFunc | TFunction< bool(AActor *)> | ReplicationGraphTypes.h | ||
| FastSharedReplicationFuncName | FName | ReplicationGraphTypes.h | ||
| ReplicationPeriodFrame | uint16 | ReplicationGraphTypes.h | ||
| StarvationPriorityScale | float | ReplicationGraphTypes.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CullDistance | float | ReplicationGraphTypes.h | ||
| CullDistanceSquared | float | ReplicationGraphTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString BuildDebugStringDelta() |
ReplicationGraphTypes.h | ||
float GetCullDistance() |
ReplicationGraphTypes.h | ||
float GetCullDistanceSquared() |
ReplicationGraphTypes.h | ||
void SetCullDistanceSquared
(
float InCullDistanceSquared |
ReplicationGraphTypes.h |