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API > API/Plugins > API/Plugins/ReplicationGraph
The actual underlying list type that the system uses for a list of replicated actors. These are never manually allocated or even really used. All Replication code interacts with the "View" types below
| Name | FActorRepList |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
| Include Path | #include "ReplicationGraphTypes.h" |
Syntax
struct FActorRepList : public FNoncopyable
Inheritance Hierarchy
- FNoncopyable → FActorRepList
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | FActorRepListType | Variable length Data segment | ReplicationGraphTypes.h | |
| Max | int32 | ReplicationGraphTypes.h | ||
| Num | int32 | ReplicationGraphTypes.h | ||
| RefCount | int32 | List Header | ReplicationGraphTypes.h | |
| UsedBitRef | FBitReference | The "used bit" from the block we came from, so that we can clear it fast | ReplicationGraphTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddRef() |
For TRefCountPtr usage | ReplicationGraphTypes.h | |
void CountBytes
(
FArchive& Ar |
ReplicationGraphTypes.h | ||
void Release() |
ReplicationGraphTypes.h |