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Debug Actor/Connection pair that can be set by code for further narrowing down breakpoints/logging.
| Name | FActorConnectionPair |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
| Include Path | #include "ReplicationGraphTypes.h" |
Syntax
struct FActorConnectionPair
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ReplicationGraphTypes.h | |||
FActorConnectionPair
(
AActor* InActor, |
ReplicationGraphTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TWeakObjectPtr< AActor > | ReplicationGraphTypes.h | ||
| Connection | TWeakObjectPtr< UNetConnection > | ReplicationGraphTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FActorConnectionPair& A |
ReplicationGraphTypes.h |