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API > API/Plugins > API/Plugins/ReplicationGraph
Specialized actor for replicating debug information about replication to specific connections. This actor is never spawned in shipping builds and never counts towards bandwidth limits
| Name | AReplicationGraphDebugActor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
| Include Path | #include "ReplicationGraph.h" |
Syntax
UCLASS (MinimalAPI, NotPlaceable, Transient)
class AReplicationGraphDebugActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AReplicationGraphDebugActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AReplicationGraphDebugActor() |
ReplicationGraph.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConnectionManager | TObjectPtr< UNetReplicationGraphConnection > | ReplicationGraph.h | ||
| ReplicationGraph | TObjectPtr< UReplicationGraph > | ReplicationGraph.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClientCellInfo
(
FVector CellLocation, |
ReplicationGraph.h |
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virtual UNetConnection * GetNetConnection() |
ReplicationGraph.h | ||
virtual bool IsNetRelevantFor
(
const AActor* RealViewer, |
To prevent demo netdriver from replicating. | ReplicationGraph.h | |
virtual bool IsReplayRelevantFor
(
const AActor* RealViewer, |
ReplicationGraph.h | ||
void PrintAllActorInfo
(
FString MatchString |
ReplicationGraph.h | ||
void PrintCullDistances() |
ReplicationGraph.h | ||
void ServerCellInfo() |
ReplicationGraph.h |
|
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void ServerPrintAllActorInfo
(
const FString& Str |
ReplicationGraph.h |
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void ServerPrintCullDistances() |
ReplicationGraph.h |
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void ServerSetConditionalActorBreakpoint
(
AActor* Actor |
ReplicationGraph.h |
|
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void ServerSetCullDistanceForClass
(
UClass* Class, |
ReplicationGraph.h |
|
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void ServerSetPeriodFrameForClass
(
UClass* Class, |
ReplicationGraph.h |
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void ServerStartDebugging() |
ReplicationGraph.h |
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void ServerStopDebugging() |
ReplicationGraph.h |
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