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API > API/Plugins > API/Plugins/ReplayTracks
References
| Module | ReplayTracks |
| Header | /Engine/Plugins/MovieScene/ReplayTracks/Source/ReplayTracks/Public/MovieSceneReplayManager.h |
| Include | #include "MovieSceneReplayManager.h" |
Syntax
class FMovieSceneReplayManager
Remarks
Utility class for managing replay and replay brokers.
Constructors
No constructors are accessible with public or protected access.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ArmReplay () |
Arms replay, i.e. indicates that it's ready to start. | |
| void | DisarmReplay () |
Disarms replay, i.e. indicates that it's not ready anymore, or should be stopped if currently playing. | |
| FMovieSceneReplayBroker * | FindBroker
(
const UWorld* InWorld |
Finds the broker appropriate for a given world. | |
| FMovieSceneReplayManager & | Get () |
Gets the global replay manager. | |
| EMovieSceneReplayStatus | Gets the current replay status. | ||
| bool | Returns whether replay is armed. | ||
| FMovieSceneReplayBrokerHandle | RegisterBroker
(
Args&&... ArgList |
Registers a new broker. | |
| bool | UnregisterBroker
(
FMovieSceneReplayBrokerHandle InHandle |
Unregisters an existing broker. |