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API > API/Plugins > API/Plugins/ReplayTracks
Base class for providing game-specific functionality required for managing replay.
| Name | FMovieSceneReplayBroker |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/ReplayTracks/Source/ReplayTracks/Public/MovieSceneReplayManager.h |
| Include Path | #include "MovieSceneReplayManager.h" |
Syntax
class FMovieSceneReplayBroker
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMovieSceneReplayBroker() |
MovieSceneReplayManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanStartReplay
(
const UWorld* InWorld |
MovieSceneReplayManager.h | ||
virtual void OnGoToTime
(
UWorld* InWorld, |
MovieSceneReplayManager.h | ||
virtual void OnReplayPause
(
UWorld* InWorld |
MovieSceneReplayManager.h | ||
virtual void OnReplayPlay
(
UWorld* InWorld |
MovieSceneReplayManager.h | ||
virtual void OnReplayStarted
(
UWorld* InWorld |
MovieSceneReplayManager.h | ||
virtual void OnReplayStopped
(
UWorld* InWorld |
MovieSceneReplayManager.h | ||
virtual bool SupportsWorld
(
const UWorld* InWorld |
MovieSceneReplayManager.h |