Navigation
API > API/Plugins > API/Plugins/RenderTrace
Inheritance Hierarchy
- FTickableObjectBase
- FTickableGameObject
- FRenderTraceQueue
References
| Module | RenderTrace |
| Header | /Engine/Plugins/Runtime/RenderTrace/Source/Public/RenderTrace.h |
| Include | #include "RenderTrace.h" |
Syntax
class FRenderTraceQueue : private FTickableGameObject
Remarks
The work uses the GPU so this object handles reading back the data without stalling. All calls are expected to be made on the game thread only.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FRenderTraceQueue
(
const FRenderTraceQueue& |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint32 | AsyncRenderTraceComponents
(
TArrayView< const class UPrimitiveComponent* > PrimitiveComponents, |
Initialize the task for a list of components. | |
| void | CancelAsyncSample
(
uint32 RequestID |
||
| bool | IsEnabled () |
Overridden from FTickableGameObject
| Type | Name | Description | |
|---|---|---|---|
| bool | Used to determine whether the object should be ticked in the editor. |
Overridden from FTickableObjectBase
| Type | Name | Description | |
|---|---|---|---|
| TStatId | GetStatId () |
Return the stat id to use for this tickable | |
| bool | IsTickable () |
Virtual that can be overloaded by the inheriting class. | |
| void | Tick
(
float DeltaTime |
FTickableGameObject begin |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FRenderTraceQueue & | operator=
(
const FRenderTraceQueue& |
||
| FRenderTraceQueue & | operator=
(
FRenderTraceQueue&& |