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API > API/Plugins > API/Plugins/RenderGridEditor
Inheritance Hierarchy
- IBlueprintEditor
- FGCObject
- FNotifyHook
- FTickableEditorObject
- FEditorUndoClient
- FNoncopyable
- FBlueprintEditor
- IRenderGridEditor
References
| Module | RenderGridEditor |
| Header | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridEditor/Public/IRenderGridEditor.h |
| Include | #include "IRenderGridEditor.h" |
Syntax
class IRenderGridEditor : public FBlueprintEditor
Remarks
The render grid editor interface.
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns whether it can currently render (like a preview render or a batch render) or not. | ||
| URenderGridQueue * | Returns the current batch render queue, or null if it's not currently batch rendering. | ||
| URenderGrid * | GetInstance () |
||
| URenderGridQueue * | Returns the current preview render queue, or null if it's not currently rendering a preview. | ||
| URenderGridBlueprint * | |||
| TSharedPtr< Private::FRenderGridBlueprintEditorToolbar > | |||
| TArray< URenderGridJob * > | Get the currently selected render grid jobs. | ||
| bool | Returns whether it is currently batch rendering or not. | ||
| bool | Returns whether it is currently rendering or playing (so changes in the level and such should be ignored). | ||
| bool | Returns whether it is currently preview rendering or not. | ||
| void | Marks the editing asset as modified. | ||
| FOnRenderGridChanged & | |||
| FOnRenderGridJobCreated & | |||
| FOnRenderGridJobsSelectionChanged & | |||
| FOnRenderGridPreviewRenderedFirstTimeSinceAppStart & | |||
| FOnRenderGridShouldHideUIChanged & | |||
| void | SetIsDebugging
(
const bool bInIsDebugging |
Sets whether the blueprint editor is in debugging mode or not. | |
| void | SetPreviewRenderQueue
(
URenderGridQueue* Queue |
Sets the current preview render queue, set it to null if it's not currently rendering a preview. | |
| void | SetSelectedRenderGridJobs
(
const TArray< URenderGridJob* >& Jobs |
Set the selected render grid jobs. | |
| bool | ShouldHideUI () |
Returns whether it is should currently hide the UI for things to not cause any bugs (like during rendering etc). |