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API > API/Plugins > API/Plugins/RenderGridEditor > API/Plugins/RenderGridEditor/IRenderGridEditor
References
| Module | RenderGridEditor |
| Header | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridEditor/Public/IRenderGridEditor.h |
| Include | #include "IRenderGridEditor.h" |
virtual bool IsCurrentlyRenderingOrPlaying&40;&41; const
Remarks
Returns whether it is currently rendering or playing (so changes in the level and such should be ignored).