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API > API/Plugins > API/Plugins/RenderGridDeveloper > API/Plugins/RenderGridDeveloper/URenderGridDeveloperLibrary
References
| Module | RenderGridDeveloper |
| Header | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Public/RenderGridDeveloperLibrary.h |
| Include | #include "RenderGridDeveloperLibrary.h" |
| Source | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGridDeveloper/Private/RenderGridDeveloperLibrary.cpp |
static TArray< URenderGridBlueprint &42; > GetAllRenderGridBlueprintAssets&40;&41;
Remarks
Returns all render grid assets that currently exist in the project (on disk and in memory). Will load the render grid assets in that are currently unloaded.
This is a slow operation, so avoid doing this every tick.