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This class contains the default values of render grid jobs.
This is placed in a separate class, primarily so that it be separated easily from the render grid when using the details view widget.
| Name | URenderGridSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h |
| Include Path | #include "RenderGrid/RenderGrid.h" |
Syntax
UCLASS ()
class URenderGridSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URenderGridSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URenderGridSettings() |
RenderGrid/RenderGrid.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedPropsSource | TObjectPtr< URenderGridPropsSourceBase > | GetPropsSource calls are somewhat expensive, we speed that up by caching the result (the PropsSource) that has been last outputted by that function. | RenderGrid/RenderGrid.h |
|
| CachedPropsSourceOriginWeakPtr | TWeakObjectPtr< UObject > | GetPropsSource calls are somewhat expensive, we speed that up by caching the PropsSourceOrigin last used in that function. | RenderGrid/RenderGrid.h |
|
| CachedPropsSourceType | ERenderGridPropsSourceType | GetPropsSource calls are somewhat expensive, we speed that up by caching the PropsSourceType last used in that function. | RenderGrid/RenderGrid.h |
|
| Level | TSoftObjectPtr< UWorld > | RenderGrid/RenderGrid.h |
|
|
| PropsSourceOrigin_RemoteControl | TObjectPtr< URemoteControlPreset > | The remote control properties that a job in this grid can have, only use this if PropsSourceType is ERenderGridPropsSourceType::RemoteControl. | RenderGrid/RenderGrid.h |
|
| PropsSourceType | ERenderGridPropsSourceType | The type of the properties that a job in this grid can have. | RenderGrid/RenderGrid.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyValuesFrom
(
URenderGridSettings* From |
RenderGrid/RenderGrid.h |