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API > API/Plugins > API/Plugins/RenderGrid > API/Plugins/RenderGrid/URenderGridJob
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< double > GetEndTime () |
Gets the calculated end time (in seconds), if possible. | RenderGrid/RenderGrid.h | |
void GetEndTime
(
bool& bSuccess, |
Gets the calculated end time, if possible. | RenderGrid/RenderGrid.h |
|
GetEndTime()
Description
Gets the calculated end time (in seconds), if possible.
| Name | GetEndTime |
| Type | function |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h |
| Include Path | #include "RenderGrid/RenderGrid.h" |
| Source | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Private/RenderGrid/RenderGrid.cpp |
TOptional < double > GetEndTime() const
GetEndTime(bool &, double &)
Description
Gets the calculated end time, if possible.
| Name | GetEndTime |
| Type | function |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h |
| Include Path | #include "RenderGrid/RenderGrid.h" |
| Source | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Private/RenderGrid/RenderGrid.cpp |
UFUNCTION (BlueprintPure, Category="Render Grid Job")
void GetEndTime
(
bool & bSuccess,
double & EndTime
) const