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API > API/Plugins > API/Plugins/RenderGrid > API/Plugins/RenderGrid/URenderGridJob
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TOptional< int32 > GetEndFrame () |
Gets the calculated end frame, if possible. | RenderGrid/RenderGrid.h | |
void GetEndFrame
(
bool& bSuccess, |
Gets the calculated end frame, if possible. | RenderGrid/RenderGrid.h |
|
GetEndFrame()
Description
Gets the calculated end frame, if possible.
| Name | GetEndFrame |
| Type | function |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h |
| Include Path | #include "RenderGrid/RenderGrid.h" |
| Source | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Private/RenderGrid/RenderGrid.cpp |
TOptional < int32 > GetEndFrame() const
GetEndFrame(bool &, int32 &)
Description
Gets the calculated end frame, if possible.
| Name | GetEndFrame |
| Type | function |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h |
| Include Path | #include "RenderGrid/RenderGrid.h" |
| Source | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Private/RenderGrid/RenderGrid.cpp |
UFUNCTION (BlueprintPure, Category="Render Grid Job")
void GetEndFrame
(
bool & bSuccess,
int32 & EndFrame
) const