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API > API/Plugins > API/Plugins/RenderGrid > API/Plugins/RenderGrid/URenderGrid
Description
Event for when this asset is closed in the editor. The asset will also be closed and reopened during a blueprint compile.
In here, you could do any cleanup required at the end of editing this render grid asset.
| Name | ReceiveEndEditor |
| Type | function |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h |
| Include Path | #include "RenderGrid/RenderGrid.h" |
UFUNCTION (BlueprintImplementableEvent, Meta=(DisplayName="EndEditor"))
void ReceiveEndEditor()