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Description
Event for when job rendering begins.
In here, you could for example change elements in the world according to what job this is.
| Name | ReceiveBeginJobRender |
| Type | function |
| Header File | /Engine/Plugins/Experimental/RenderGrid/Source/RenderGrid/Public/RenderGrid/RenderGrid.h |
| Include Path | #include "RenderGrid/RenderGrid.h" |
UFUNCTION (BlueprintImplementableEvent, Meta=(DisplayName="BeginJobRender"))
void ReceiveBeginJobRender
(
URenderGridQueue * Queue,
URenderGridJob * Job
)